Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(450 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Land ramp1
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw10
Counterspells3
Spot removal6
Board wipes1
Stax & hate3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands4
Taplands6
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: token package, 3 evasion enablers+11ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces2
Win conditions1
Combat threats3
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency91Mana base85Threats82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Hatebears5 cards
5 hatebear creatures. Small creatures that restrict opponents.