Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators2
Tutors4
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines7
Counterspells3
Spot removal5
Board wipes4
Stax & hate2
Protection4
Fetchlands3
Dual & shock lands8
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: 2 haste enablers, 2 evasion enablers, aristocrats engine+18ⓘ
Synergy pieces7
Win conditions1
Combat threats3
Drain effects1
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base90Threats87Interaction85
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
The Ring10 cards
10 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.