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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence545 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Other acceleration2
Treasure generators1
Tutors8
Draw engines4
Cantrips & burst draw2
Value engines4
Counterspells3
Artifact/enchantment removal1
Spot removal9
Land destruction1
Board wipes2
Stax & hate4
Protection2
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands4
Utility lands11
Taplands1
Basic lands2
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Tempo Control+11.6ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+10ⓘ
Extra Turn Package+5ⓘ
Combo pieces5
Synergy pieces8
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
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