Mizzix of the Izmagnus

5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(346 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Other acceleration1
Control Strategy Bonus (12.2 interaction cards)+21
Counterspells1
Artifact/enchantment removal1
Protection1
Two-Color Mana Base (no fixing needed)+24
Two-Color Powerhouse Lands (1)+1
Premium utility lands1
Basic lands2
1 Combo(s) Detected (Consistency: 26%)+15
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats86Interaction82Mana base75

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Spellslinger8 cards

8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos1 total