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7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence536 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks2
Other acceleration1
Tutors9
Draw engines6
Cantrips & burst draw6
Value engines1
Counterspells8
Spot removal5
Board wipes2
Stax & hate2
Protection3
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands7
Basic lands3
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Tempo Control+15.4ⓘ
Extra Turn Package+10ⓘ
Combo pieces2
Win conditions1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4
0.6 above Bracket 3 ceiling (7)
1.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 18
Minimum Bracket 4
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.