Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(319 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks2
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw7
Recursion8
Value engines5
Spot removal7
Graveyard hate1
Board wipes2
Two-Color Powerhouse Lands (4)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces14
Sacrifice outlets1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base94Threats84Speed69
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill20 cards
20 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.