Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(423 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration2
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels2
Recursion3
Value engines5
Counterspells3
Spot removal2
Protection1
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Mountain+30
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 6 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats2
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats94Consistency86Speed84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Storm9 cards
9 storm synergies. Chain spells for exponential value.