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HomeExplore decksCommanders
WUBRG

a minstrel's night on the town

viaMoxfieldMoxfield·27 views·15 days ago

Power level

5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence343 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks1
Land ramp26
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors5
Draw engines8
Cantrips & burst draw3
Scry & Surveil3
Recursion5
Value engines4
Counterspells1
Spot removal3
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Premium utility lands1
Utility lands12
Taplands29
2 Combo Families+30ⓘ
Combat Damage Synergy+5ⓘ
Combo pieces4
Synergy pieces7
Combat threats2
Drain effects2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+2-card combo 2→ Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 2
Minimum Bracket 3
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes4 total

LandfallCore (13 cards)

13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,
Token StrategyCore (11 cards)

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Legends MatterCore (10 cards)

10 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos2 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • ++
    1 setup prereq

History1 snapshot

Grade

Power5.3→5.3—
BracketB3→B3

Vectors

Velocity
83→84
+1
Consistency
81→82
+1
Interaction
24→38
+14
Efficiency
87→87
—
Lethality
81→75
-6