Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence338 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks12
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines7
Other1
Spot removal8
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+8
+11
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces11
Win conditions2
Combat threats7
Drain effects2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Mana base78Speed76
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
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