Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells2
Spot removal9
Graveyard hate2
Board wipes3
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Premium utility lands1
Utility lands12
Taplands3
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces10
Win conditions2
Combat threats2
Drain effects2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Interaction75Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.