Go-Wide / Weenies Deck

Commander
No commander provided
9.8±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.8
High confidence904 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana12
Mana dorks19
Land ramp2
Other acceleration1
Treasure generators1
Tutors6
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines6
Artifact/enchantment removal1
Spot removal3
Stax & hate1
Protection7
Mana Acceleration+15
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands10
Basic lands2
26 Combo Families+148
Combat Damage Synergy+18
Combo pieces25
Synergy pieces2
Win conditions3
Combat threats1
Sacrifice outlets1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5

0.8 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Game changers 6
Minimum Bracket 4
2-card combo 23
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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Elf Tribal14 cards

14 elf creatures detected. Tribal synergies can create powerful board states.

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Tap / Untap13 cards

13 tap/untap synergies. Generate extra value from activated abilities.

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Combos40 total

  • 2-card combos · 23
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    2 setup prereqs
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    1 setup prereq
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    1 setup prereq
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    2 setup prereqs
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    2 setup prereqs
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    3 setup prereqs
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    1 setup prereq
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    1 setup prereq
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    2 setup prereqs