Commander
4.9±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence316 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Mana dorks1
Treasure generators1
Minor treasure1
Draw engines2
Cantrips & burst draw8
Recursion3
Value engines6
Other1
Control Strategy Bonus (14.1 interaction cards)+30ⓘ
Counterspells5
Spot removal9
Board wipes2
Protection2
Other1
Fetchlands2
+5
+5
Dual & shock lands8
+5
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+4
+4
+5
Combat Damage Synergy: token swarm strategy, 5 extra combats, 1 haste enabler, 2 damage multipliers+25ⓘ
3 Combo Families (3 lines, Consistency: 30%)+22ⓘ
Combo pieces5
Synergy pieces4
Win conditions1
Token generators4
Extra turns1
Other5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.9 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats92Mana base86Consistency57
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Extra turns — none
Themes6 total
Extra Combats5 cards
5 extra combat effects. Attack multiple times per turn.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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History2 snapshots
Grade
Power4.1→4.9+0.8
BracketB4→B4
Vectors
Velocity
37→37
—
Consistency
59→57
-2
Interaction
36→34
-2
Efficiency
86→86
—
Lethality
87→92
+5
Card Changes
Added (4)
Removed (4)
Grade
Power4.1→4.1—
BracketB4→B4
Vectors
Velocity
40→37
-3
Consistency
59→59
—
Interaction
67→36
-31
Efficiency
86→86
—
Lethality
88→87
-1