Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion3
Counterspells2
Spot removal4
Board wipes2
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands12
Taplands6
5 Combo(s) Detected (Consistency: 49%)+33ⓘ
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.2ⓘ
Combo pieces6
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats92Mana base86Consistency57
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.