Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(451 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana8
Mana rocks5
Other acceleration2
Treasure generators1
Draw engines6
Cantrips & burst draw10
Wheels1
Recursion3
Value engines10
Other1
Counterspells3
Spot removal10
Board wipes1
Protection1
Two-Color Powerhouse Lands (4)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands6
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: 1 token doubler, 1 damage multiplier+8ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2ⓘ
Combo pieces8
Synergy pieces4
Win conditions2
Token generators2
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base87Threats87Speed86
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.