Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence446 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks15
Land ramp7
Other acceleration1
Tutors6
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal2
Stax & hate5
Protection5
Mana Acceleration+15ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands2
Basic lands3
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 2 evasion enablers+17ⓘ
Combo pieces1
Synergy pieces5
Win conditions4
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.