Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp9
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells4
Spot removal10
Graveyard hate1
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands3
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats91Interaction87Mana base83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.