Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration5
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw9
Recursion3
Value engines7
Other1
Counterspells3
Spot removal10
Board wipes3
Stax & hate3
Other1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands7
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+23ⓘ
Synergy pieces8
Win conditions3
Combat threats5
Drain effects1
Token generators2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency87Mana base83Threats82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.