Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration6
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Draw engines15
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells8
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands6
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces7
Win conditions1
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Mana base84Interaction68
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Hug12 cards
12 group hug effects. Help everyone while secretly advancing your plan.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.