Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(199 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration1
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion5
Value engines13
Other3
Spot removal3
Artifact/enchantment removal1
Board wipes3
Protection9
Fetchlands2
+7
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+10
+10
1 Combo Family (1 lines, Consistency: 45%)+18ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats4
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base81Threats72Speed54
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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