Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Commander Draw Engine (Talion, the Kindly Lord provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw9
Value engines19
Counterspells5
Spot removal9
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+11
+11
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces9
Combat threats2
Drain effects3
Clone effects8
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency93Threats87Interaction80
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Clones25 cards
25 clone effects. Copy the best threats on the battlefield.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.