Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(148 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw12
Recursion6
Value engines2
Other2
Counterspells3
Spot removal12
Board wipes4
Stax & hate1
Protection3
Other1
Fetchlands4
Premium utility lands1
Utility lands4
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces6
Combat threats6
Sacrifice outlets1
Drain effects1
Reanimation1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Interaction70Mana base65Threats55
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.