Crappy Survivors

Commander
WRG
4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence329 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
1+1
2+6
2+4
2W+1
4+6
Mana dorks1
G+6
Land ramp3
2+5
1G+5
2GG+2
Other acceleration4
2W+6
2W+1
2G+1
2RW+1
Commander Synergy (1 groups)+2
Tutors2
1W+5
+4
Draw engines7
1G+8
WW+5
1W+5
1G+5
3+10
1GW+5
5+5
Cantrips & burst draw2
R+5
3W+1
Recursion7
1GW+1
2W+1
2RW+2
3WW+1
4WW+2
+3
+1
Value engines6
1+2
W+1
RW+3
2W+1
2GG+2
4W+1
Counterspells1
2R+9
Spot removal2
W+1
+5
Board wipes5
2WW+5
2WW+5
3RR+1
6WW+5
8R+5
Stax & hate1
1GW+5
Protection13
1G+7
2+4
RW+3
2+1
2W+9
3+4
3+1
3+1
2W+1
4+1
5+1
2G/WG/WG/W+1
+1 more
Mana Acceleration (14 sources)+4
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands10
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
1R/W+2
XRR+2
2G+2
3WW+2
+2
+2
+2
Basic lands3
+1
+1
+2
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 3 damage multipliers+25
Synergy pieces13
1G+1
3+4
3+1
2G+1
3W+2
4+1
2RW+1
3RR+4
5+1
4GW+1
7+5
7+1
+1 more
Win conditions1
3RR+1
Drain effects1
2R+6
Reanimation1
4WW+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers Bracket 3
Mana base92Consistency81Interaction76
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Voltron25 cards

25 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.