Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Land ramp24
Other acceleration2
Draw engines4
Cantrips & burst draw2
Recursion6
Value engines3
Spot removal3
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (28 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands9
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands2
3 Combo(s) Detected (Consistency: 30%)+22ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 2 haste enablers+19ⓘ
Combo pieces4
Synergy pieces11
Win conditions1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base94Speed91Threats90
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.