Commander
5.9±0.7
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence383 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors4
Draw engines2
Recursion1
Value engines10
Synergy support1
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Other6
Fetchlands3
+8
+7
+5
Dual & shock lands5
+6
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Basic lands3
+4
+8
+10
Other1
4 Combo Families (4 lines, Consistency: 84%)+36ⓘ
Combat Damage Synergy: token package, 3 token doublers, 1 haste enabler, 5 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats2
Token generators1
Other11
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Mana base82Speed68
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combo (Commander)1 cards
This deck is built around assembling infinite combos or combo finishes.
History10 snapshots
Grade
Power6.0→5.9-0.1
BracketB3→B3
Vectors
Velocity
78→68
-10
Consistency
81→68
-13
Interaction
43→35
-8
Efficiency
82→82
—
Lethality
89→92
+3
Grade
Power6.2→6.0-0.2
BracketB3→B3
Vectors
Velocity
78→78
—
Consistency
77→81
+4
Interaction
40→43
+3
Efficiency
82→82
—
Lethality
91→89
-2
Card Changes
Added (2)
Removed (2)
Combos:6→4-2
Grade
Power5.9→6.2+0.3
BracketB3→B3
Vectors
Velocity
78→78
—
Consistency
77→77
—
Interaction
40→40
—
Efficiency
82→82
—
Lethality
89→91
+2
Card Changes
Added (1)
Removed (1)
Combos:4→6+2
Grade
Power6.2→5.9-0.3
BracketB3→B3
Vectors
Velocity
78→78
—
Consistency
80→77
-3
Interaction
39→40
+1
Efficiency
82→82
—
Lethality
91→89
-2
Card Changes
Added (2)
Removed (2)
Combos:6→4-2
Grade
Power6.0→6.2+0.2
BracketB3→B3
Vectors
Velocity
83→78
-5
Consistency
80→80
—
Interaction
45→39
-6
Efficiency
82→82
—
Lethality
86→91
+5
Card Changes
Added (9)
Removed (9)
Combos:4→6+2
Grade
Power6.0→6.0—
BracketB3→B3
Vectors
Velocity
83→83
—
Consistency
78→80
+2
Interaction
45→45
—
Efficiency
82→82
—
Lethality
87→86
-1
Card Changes
Added (1)
Removed (1)
Grade
Power6.0→6.0—
BracketB3→B3
Vectors
Velocity
82→83
+1
Consistency
79→78
-1
Interaction
45→45
—
Efficiency
82→82
—
Lethality
87→87
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.4→6.0-0.4
BracketB3→B3
Vectors
Velocity
82→82
—
Consistency
81→79
-2
Interaction
45→45
—
Efficiency
83→82
-1
Lethality
85→87
+2
Card Changes
Added (2)
Removed (2)
Combos:3→4+1
Grade
Power6.4→6.4—
BracketB3→B3
Vectors
Velocity
82→82
—
Consistency
79→81
+2
Interaction
41→45
+4
Efficiency
83→83
—
Lethality
90→85
-5
Grade
Power6.0→6.4+0.4
BracketB3→B3
Vectors
Velocity
81→82
+1
Consistency
76→79
+3
Interaction
76→41
-35
Efficiency
83→83
—
Lethality
88→90
+2