Suck My Duke

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25
1 Combo(s) Detected (Consistency: 36%)+17
Combo pieces1
Win conditions1
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats92Interaction84Mana base75

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Blink/Flicker19 cards

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

Combos1 total