Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp5
Treasure generators6
Draw engines4
Cantrips & burst draw5
Recursion3
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces1
Synergy pieces11
Win conditions1
Combat threats1
Drain effects1
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats92Interaction84Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.