Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(188 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration4
Treasure generators1
Draw engines3
Cantrips & burst draw6
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Protection12
Other1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 1 extra combat, 2 damage multipliers+14ⓘ
Synergy pieces13
Win conditions1
Combat threats4
Drain effects1
Reanimation1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Speed79Interaction73Mana base73
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron27 cards
27 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.