Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(114 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Mana dorks8
Land ramp4
Treasure generators1
Low Land Count (4/26)+-55ⓘ
Draw engines4
Recursion2
Spot removal5
Board wipes2
Mana Acceleration (20 sources)+10ⓘ
Low Land Count (4/26)+-55ⓘ
Fetchlands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces7
Combat threats1
Sacrifice outlets1
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Speed87Threats46Interaction35
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.