Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp1
Commander Draw Engine (Taborax, Hope's Demise provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw4
Recursion5
Value engines1
Spot removal9
Protection2
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands2
Utility lands6
Basic lands1
Swamp+29
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces10
Combat threats1
Sacrifice outlets5
Drain effects4
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats86Mana base70Consistency54
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cleric Tribal28 cards
28 cleric creatures detected. Tribal synergies can create powerful board states.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.