Commander
No commander provided3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration2
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion1
Value engines3
Spot removal4
Board wipes2
Protection2
Premium utility lands1
Basic lands1
Mountain+34
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 47%)+22ⓘ
Combo pieces4
Win conditions2
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats92Speed46Mana base40
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.