Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks2
Other acceleration1
Treasure generators1
Draw engines1
Cantrips & burst draw4
Wheels1
Recursion1
Counterspells4
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate10
Protection1
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands2
Taplands2
Basic lands1
Mountain+27
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Combo pieces7
Synergy pieces6
Win conditions1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Interaction91Mana base70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (3)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm7 cards
7 storm synergies. Chain spells for exponential value.