Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence225 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks6
Mana dorks3
Land ramp7
Treasure generators1
Commander Synergy+1ⓘ
Draw engines1
Cantrips & burst draw7
Wheels1
Scry & Surveil4
Recursion5
Value engines4
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Stax & hate1
Edict effects3
Protection1
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands7
Basic lands3
Commander Synergy+2ⓘ
Synergy pieces5
Win conditions3
Combat threats13
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.