Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(240 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks9
Other acceleration5
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines5
Spot removal3
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
High Land Count (49)+-10ⓘ
Utility lands5
Taplands3
Basic lands1
Mountain+41
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Combo pieces2
Win conditions4
Combat threats1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Speed70Mana base70Interaction56
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm5 cards
5 storm synergies. Chain spells for exponential value.