Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(379 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks5
Other acceleration1
Treasure generators3
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion1
Value engines3
Control Strategy Bonus (18.2 interaction cards)+30ⓘ
Spot removal9
Artifact/enchantment removal1
Board wipes6
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands1
3 Combo(s) Detected (Consistency: 32%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces5
Synergy pieces2
Win conditions7
Drain effects3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats86Interaction85Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.