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5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence379 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana rocks5
Other acceleration1
Treasure generators3
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion1
Value engines3
Control Strategy+30ⓘ
Artifact/enchantment removal1
Spot removal9
Board wipes6
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands1
Basic lands2
3 Combo(s) Detected (Consistency: 32%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces5
Synergy pieces2
Win conditions7
Drain effects3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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