Commander
3.0±1
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(171 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana dorks2
Low Land Count (34/35)+-3ⓘ
Draw engines3
Recursion2
Value engines1
Counterspells4
Graveyard hate1
Board wipes1
Stax & hate2
Other2
Mono-Color Mana Base (no fixing needed)+39ⓘ
Low Land Count (34/35)+-3ⓘ
Basic lands1
Island+34
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base70Interaction46Consistency25
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies30 cards
30 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.