Kenrith Group Hug

5.3±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(342 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
4 Combo Families (4 lines, Consistency: 62%)+32
Combo Commander: Kenrith, the Returned King+15
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Mana base89Threats85Speed83

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters8 cards

8 counter synergies. Grow your creatures over time for massive threats.

Group Hug5 cards

5 group hug effects. Help everyone while secretly advancing your plan.

Tap / Untap5 cards

5 tap/untap synergies. Generate extra value from activated abilities.

Combos4 total