Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence291 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration2
Treasure generators2
Other acceleration2
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines6
Synergy support1
Artifact/enchantment removal3
Spot removal3
Board wipes5
Stax & hate1
Protection2
Fetchlands1
+8
Dual & shock lands3
+4
+4
+4
Premium utility lands1
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+5
+5
+6
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces8
Win conditions3
Combat threats11
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter29 cards
29 legendary synergies. Legends in the deck grow stronger together.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.3→4.3+1.0
BracketB2→B2
Vectors
Velocity
52→50
-2
Consistency
51→66
+15
Interaction
59→59
—
Efficiency
71→77
+6
Lethality
86→86
—
Card Changes
Added (1)
+8
Removed (1)