Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence227 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration3
Minor treasure1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines3
Artifact/enchantment removal2
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces17
Combat threats2
Token generators3
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats79Mana base63Interaction54
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Samurai Tribal14 cards
14 samurai creatures detected. Tribal synergies can create powerful board states.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.