Anzrag, the Quake-Mole

Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence336 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration3
Commander Synergy+1
Tutors2
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate2
Protection15
Mana Acceleration+3
Two-Color Powerhouse Lands+1
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands10
Basic lands2
1 Combo Family+21
Combat Damage Synergy+15
Commander Synergy+1
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats4
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 1 Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes5 total

Legends Matter14 cards

14 legendary synergies. Legends in the deck grow stronger together.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 Counters9 cards

9 counter synergies. Grow creatures over time for massive threats.

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Combos1 total

  • 2-card combo · 1
  • ++
    2 setup prereqs