Mono Blue - Urza Artifacts - Bracket 2

Commander
7.6±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence531 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks1
Other acceleration9
Commander Synergy+12
Tutors1
Draw engines9
Cantrips & burst draw6
Wheels1
Scry & Surveil2
Recursion1
Value engines8
Counterspells10
Spot removal3
Stax & hate1
Protection2
Mono-Color Mana Base+27
Mana Acceleration+7
Mono-Color Powerhouse Lands+1
Utility lands5
Basic lands1
4 Combo Families+31
Combo Commander+15
Combat Damage Synergy+5
Combo pieces11
Synergy pieces6
Combat threats2
Drain effects1
Token generators2
Other4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4

0.6 above Bracket 3 ceiling (7)

1.4 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Artifacts (Commander)21 cards

This deck synergizes with artifacts as a primary resource.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos10 total

  • 3-card combos · 5
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    Permanent that can be cast using C
  • 4-card combos · 5
  • +++
  • +++
  • +++
  • +++
  • +++

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.