Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration2
Tutors3
Draw engines10
Recursion1
Value engines3
Spot removal1
Board wipes2
Stax & hate6
Fetchlands9
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands3
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8ⓘ
Combo pieces2
Win conditions4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base97Interaction86Speed70
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Defenders/Walls42 cards
42 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies35 cards
35 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears14 cards
14 hatebear creatures. Small creatures that restrict opponents.