Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(501 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection8
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Combat Damage Synergy: token package, 3 evasion enablers, 4 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 64%)+24ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats1
Drain effects1
Token generators4
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base92Threats91Interaction90
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Storm9 cards
9 storm synergies. Chain spells for exponential value.