Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence339 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Other1
Tutors5
Draw engines4
Cantrips & burst draw1
Recursion15
Value engines1
Other1
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection5
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
+8
Dual & shock lands4
+9
+5
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+9
+10
2 Combo Families (2 lines, Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces5
Combat threats7
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base75Consistency72
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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