Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks5
Other acceleration2
Treasure generators2
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines4
Spot removal5
Artifact/enchantment removal1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands2
Combat Damage Synergy: token package, 1 damage multiplier+9ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed82Consistency79Mana base79
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.