Zimone and Dina - Landfall

8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(647 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
7 Combo Families (22 lines, Consistency: 94%)+53
Combat Damage Synergy: token package, 1 token doubler, 5 haste enablers, aristocrats engine+25
Commander Synergy (1 groups)+1
Win conditions1
Combat threats1
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
Threats99Consistency93Mana base92

2.0 above Bracket 3 ceiling (6.5)

0.0 below Bracket 5 threshold (8.5)

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Landfall16 cards

16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos22 total