Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration3
Treasure generators1
Tutors2
Draw engines7
Recursion3
Spot removal9
Graveyard hate1
Protection4
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands8
5 Combo(s) Detected (Consistency: 66%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces8
Synergy pieces6
Win conditions3
Combat threats5
Token generators5
Reanimation1
Mass reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats98Mana base75Speed72
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal28 cards
28 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.