Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp7
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands11
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces17
Win conditions5
Combat threats1
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base75Speed65
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spider Tribal18 cards
18 spider creatures detected. Tribal synergies can create powerful board states.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.