Commander
2.6±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Commander combat pressure
Medium confidence(147 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration1
Low Land Count (30/34)+-10ⓘ
Tutors1
Recursion2
Value engines2
Spot removal10
Stax & hate1
Mono-Color Mana Base (no fixing needed)+50ⓘ
Low Land Count (30/34)+-10ⓘ
Basic lands1
Mountain+30
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces17
Win conditions1
Combat threats36
Sacrifice outlets1
Drain effects2
Damage multipliers1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats96Mana base70Interaction28
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal33 cards
33 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Warrior Tribal14 cards
14 warrior creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.