Goblins Mono Red

2.6±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Commander combat pressure
Medium confidence(147 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
Other acceleration1
Low Land Count (30/34)+-10
Tutors1
Value engines2
Mono-Color Mana Base (no fixing needed)+50
Low Land Count (30/34)+-10
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Threats96Mana base70Interaction28

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal33 cards

33 goblin creatures detected. Tribal synergies can create powerful board states.

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Warrior Tribal14 cards

14 warrior creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.