Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration3
Tutors3
Draw engines6
Cantrips & burst draw4
Value engines1
Counterspells4
Spot removal3
Board wipes1
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 6 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+5.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Win conditions2
Combat threats4
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Interaction88Mana base83Threats83
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.