Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(486 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration4
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines4
Control Strategy Bonus (16.6 interaction cards)+30ⓘ
Counterspells11
Stax & hate1
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands5
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats1
Drain effects3
Token generators2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats91Interaction90Consistency81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.