Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(376 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks7
Mana dorks1
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw15
Recursion3
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells7
Spot removal11
Board wipes1
Protection2
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Fetchlands5
Utility lands9
Basic lands1
Island+20
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
Tempo Control (lockout lethality)+4ⓘ
Combo pieces6
Synergy pieces1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats88Consistency87Mana base79
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.